typedaa.blogg.se

Messages over character sprite in rpg maker mv
Messages over character sprite in rpg maker mv








messages over character sprite in rpg maker mv messages over character sprite in rpg maker mv

Every Change Actor Images command is its own command, and without a plugin (see above) changing that behaviour somehow, the software makes conflict impossible, no? Taking dual-wielding into account changes the system significantly, but without any concrete examples from you, I don't understand what you believe will form a conflict. You seem to be saying that any method proposed must work in conjunction with any possible plugin that could be written (?), but that is impossible. The way you are talking about this "event tree" makes me wonder if you're talking about a plugin yourself perhaps it's just a clash of terms.

messages over character sprite in rpg maker mv

XIIIthHarbinger a écrit :The way it can potentially crash the game is two fold,Plugins may cause conflicts, yes. I'm not sure how to change only one or two of them? Lastly, to my knowledge, the Change Actor Images command changes all the graphics (face, walking sprite, and SV battle sprite) to the ones specified. (May seem confusing, but if you think about it there's only one inventory for the party, so if you're asking whether an actor "has" an item, you can sort of infer it means "equipped" rather than "in the party's collective bottomless pockets".) So, for example, if you hover over the Conditional Branch > Actor > Weapon dropdown box, the help box will tell you that it actually checks whether the weapon is equipped by that actor. That said, I looked and found nothing like that.)Īlso, a handy tip! If you hover over most buttons or lists or such in the editor for a couple of seconds, a help box will appear with a brief description of what it does. (It would be better to use a plugin that offers some kind of "on equip/unequip, run this common event" kind of functionality. Comment : this weapon is no longer equippedĮtc.The above would also need a switch per weapon, per actor.










Messages over character sprite in rpg maker mv